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Cool concept but you might want to look up the way that you're supposed to write some of the characters like 人 and 心. Also, assuming this is the Japanese interpretation (since you said kanji, not hanzi) 心 does not mean heart, it means mind. It's up to you, but it might be easier to just change the name to hanzi chaos or something.

It's mostly based on Japanese since that's what I was studying during my free time, but 心 can mean heart and/or mind, as Kanji can have multiple meanings.  I suppose the energy could be represented as both physical or mental health, but either way that feature has not been implemented yet.  I may use a different engine in the future if I still can't figure the health system out yet, and the game could look completely different than this one demo does, I'll probably move the double death block gap to a much later part of the game for example.  Thanks for commenting!

Here you will find my review with the gameplay video as well, hope this review and ideas that I am going to provide next will be great help for you if you want to work on this game… if you did updated this game, feel free to contact me so I will do a follow up video for it, I do need support though, so anyone who is seeing my reviews do subscribe to my YouTube channel, it will help me keep going.



  • As a starter, I noticed that there is no main menu and if you are going to work on this game, you might want to add one.
  • The game have no soundtracks or background music or even sound effects, which makes the game feel weird (at least sound effects of jumping)
  • I know you already explained your game in the page, but you should add that as well inside the game itself, it helps out to grasp and understand the basics.
  • Maybe in the future you add more platforms and levels. And it can be fun to introduce more concepts like Kanji with a learning/teaching purpose. Overall, I enjoyed the obstacles being made even it is extremely short game, and good luck in making more games.