A downloadable game for Windows, macOS, and Linux

Get ready for an old-school RPG featuring an original soundtrack, and an epic, funny storyline!  Battle mad cows and pirates, collect the Elemental Orbs, and eventually unravel an alien conspiracy.  Download Universal Wars today!

-Created using the OHRRPGCE

-Uses OHR's new turn-based mode

-4-6 hours of gameplay

Some basic controls:

Arrow Keys: Move character up, down, left or right; highlights decisions in menus.

Enter Key: Talk to people or interact with some objects, select choices or battle commands, advance dialogue.

Esc Key: Open and close menu, cancel some decisions made during battle.

F1-F11 are cheat keys, should not be pressed if you don't want to sequence break or if you want to play the game normally.

F12: Takes a screenshot of the game.

Update: Fixed a bug that stopped a town name from displaying properly.  All Linux files are now in one zip folder.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorjco
GenreRole Playing
Tags2D, Comedy, DRM Free, Female Protagonist, Funny, ohrrpgce, Pixel Art, Singleplayer, Space, Turn-Based Combat
Average sessionA few hours
LanguagesEnglish
InputsKeyboard

Download

Download
universalwars.zip 22 MB
Download
universalwars-mac.zip 22 MB
Download
universal wars linux.zip 85 MB

Comments

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Hello!

As I don't know how to leave a comment for collection (I guess it is impossible), I am writing it here....

I want to "discuss" your CC0 collection. Creators often don't know about metadata of projects and can't properly set it...

You can leave a comment here to support my proposal about making metadata visible for those who are interested in it https://itch.io/t/2919128/metadata-encouragement#post-7952450

(+1)

Haven't finished it (yet!) but this is amazing!

(+1)

Hey there JCO, here you will find your gameplay with the review as well, played as long as I could and checked all that could be checked, and therefore I get some to say… But first, I really do need support to keep doing these reviews, so subscribe to my YouTube channel to keep me motivated.




  • First thing that grabbed my attention to your game is that it is being loaded on window screen; it will really help and be better to run the game in full screen resolution.
  • I do like the fact that the player can name the characters of the game that we start with, and even some towns and places, that was a really cool feature.
  • Another thing I want to mention for the combat system is the lack of the enemies health bar, I already talked about this in the video, it is only fair to add enemy health bars so the players have an idea when the combat will be finished (especially for the boss fights).
  • Fighting the Chubby Bull at the very first 5 minute of the video, you will notice that my third character health went to zero which means she died, but I was able to play with that character normally after the battle ended, is there any impact upon characters dying during battles?! Also check minute 10:21 you will see that the health is at 0% but I could move her.
  • Around minute 08:37 I talked in the video about the road and the grass next to it, I had the idea to make characters travel only on the road instead of making it open to all terrain. (my expectations were like that when I first saw the road)
  • I liked the sound effects used in the game, even when you exist the main menu there is sound effects for that, the battles, the music in the back, all the sounds are greatly being used here, truly like it when there is a focus on the sound trucks, most devs ignore that. So well done there JCO.
  • The most great interesting part about the entire game is the story, which greatly being introduced and makes the player wants to know more and see what is causing the mad cows and the source of all of this, the story is really well done here, LOVE IT.
  • The most annoying part of the game is that battles keeps according too fast too much, it was really annoying when looking for Moolar inside the barn for example (starting from minute 20 I think) and then it started to happen a lot when travelling the Lake Path from minute 39 to 47 in the video (seriously it was annoying, you might want to reduce the frequency of the occurring battles) it made exhausted L

Overall, I truly liked the story, I can see that you put efforts into this game, especially when I arrived to the pirates part, it was so fun… I might do more videos or this might be it until you make changes or updates where I will be glad to cover them up. All together, I wish you all the best in making more games and well done with this one. 

(+1)

Thanks for playing!  First off, if a character dies, they won't be able to battle if their HP is 0, but this doesn't affect their walking sprites.  I suppose it is possible to change their walking sprites to reflect when they are knocked out, but I'm not fully sure.

Second, this engine doesn't really support an enemy health bar.  There may be Scan spells/items to correct this, but it would cost a turn, and I didn't include one in this game.  I might consider working one in if I make a future update, thanks for the feedback!

(+1)

Also a knocked out party member won't affect the story, they'll still talk during cutscenes as if everything is normal.

Thank you for explaining about the characters and when their HP is 0

If there is any more changes in the future and you want me to cover them, let me know ;)